| 
 PART 
        II 
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| select 
        the object and add the a Subdivided Poly Mesh 
 note: 
        be sure you are not working in Immed mode or you will not have 
        the "Modeling Relation"  select the 
          vertex in the low-poly model as shown : see the subdivided polymesh move in real time? thats the joy of 1.5 :o) by moving the points around (the "I move-scale-rotate the points trick") you can easily make a cool Nessie-face: 
 select the polygons 
          as shown in fig 423. (before) and make 
          a 
 you can momently hide the Subdivided Mysterious Animal as we will now add the wings to the low poly model. select these 2 edges: now do a Extrude 
          Along Axis with the following values: you should have 
          this kind of weirdos wings: with the help of 
          the magic that only the creatives like you have, and if you unhide 
          the subdivided mesh you have well you know know the basics of polygon modeling.... with a little practice and tricks you can easily do in a few minutes a cool dragoon like this one (nothing to do with this tutorial): before subdivision and after subdivision thanks for having read this tutorial until the end...the nation is very proud of you. no © 2000 - tutorial par Olivier Amrein |