PolyMesh Modeling and Subdivision Overview Tutorial
no © 2000 - tutorial par Olivier Amrein

PART II

go back to part I

 


select the object and add the a Subdivided Poly Mesh
Create->Poly. Mesh-> Subdivision
divison up to 4 or more if you got a TourboMachine :-))
but there's no need as you can adjust it after completion of the modeling process
move the newly created object a bit to the side

note: be sure you are not working in Immed mode or you will not have the "Modeling Relation"
note 2: there is also a method dealing with the Geometry Approximation.


select the vertex in the low-poly model as shown :

scale them in X 0.5

see the subdivided polymesh move in real time? thats the joy of 1.5 :o)


by moving the points around (the "I move-scale-rotate the points trick") you can easily make a cool Nessie-face:


select the polygons as shown in fig 423. (before) and make a
Local Subdivision Refinement (Modify-> Poly.Mesh->Local Subdivision Refinement
)


fig. 423. (before)

after


you can momently hide the Subdivided Mysterious Animal as we will now add the wings to the low poly model.

select these 2 edges:

note: I have first moved a few vertices so i have a larger wing

now do a Extrude Along Axis with the following values:
length: 10
Subdiv : 4

you should have this kind of weirdos wings:

with the help of the magic that only the creatives like you have,
do the "I move-scale-rotate the points tricks"
and get a result like this one:

and if you unhide the subdivided mesh you have
a very nice looking ....euh. ...euh ...flying...duck...dino...bird...
well a Poly.Mesh animal :o))


note i increased the subdivision to 2 for this image


well you know know the basics of polygon modeling....

with a little practice and tricks you can easily do in a few minutes a cool dragoon like this one (nothing to do with this tutorial):

before subdivision and after subdivision

thanks for having read this tutorial until the end...the nation is very proud of you.


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no © 2000 - tutorial par Olivier Amrein