Remarks:
Be sure your
in "model" module (press 1)
Works with
XSI 1.5
and more only
start
with a polymesh cube: Get->Primitive->Polygon Mesh->Cube
set these values :
u:3 v:3 base:1

if you dont have somthing like this something went wrong.
get
property->geometry approximation
mesh subdivision level to 2
select the polygon with the U-key that is in the middle
move
this polygon in front so it looks like the following pic:

using
the Select->Select Adjacent->Edges u have 4 edges selected,

we
are now going to make the "hard" (hum) in terms of subdivision:
Modify ->Component -> Make Hard Edges/Vertex
as you can see you really have hard edges now ! Softimage never lies :-))
you
can test it with vertices also:
now
go to the back of the deformed cube and selet the 3 edges as sown in the
figure:

and instead of Marking the component as Hard or not you can set a value
for this.
Modify->Component-> Set Edge/Vertex Crease Value
This is what u can get if you set the EdgeCrease Value high enough:
See it move in real time? It looks like if this was a sort of Magnet Value
!
no © 2000 - tutorial par Olivier Amrein
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