Rapid Caustic Tutorial

no © 2000 - tutorial by Olivier Amrein

PART IV (but where are the other parts?)

go back to part III

 


This is the final image we will try to achieve. Please note the following points:
- I'm not at all a lightning guru.
- I wrote this tutorial to explain a friend tha basic of caustics.
-This tutorial does not go deeply into physico-lightning considerations.
- Further experimenting and testing are required for photo-realistic results.
- Stay in RENDER (key 3)


Because i'm a cool guy i already prepared a scene that u should be able to drag-drop from the xsi netview :
caustic_start.scn

did it work? I sincerly hope so :-))
if you render, preview or render region you get something like this:
don't forget to select the good camera!


so we are going to change this cube to a glass looking material.
get-material->phong
under transparency/reflection tab -> transparency to 0.6 ( use CTRL to move all 3 sliders)

Note: if your picture seems a bit different it's possibly due to the fact that XSI merges scenes when importing
so u still have default light and ambiance values (erase def. lights and set ambiance to 0)


The Caustics.

Ok. Now we are going to add some "realism" by working with caustics lights.
There are 3 things to configure before a caustic render can begin.
Please note that the procedure is the same as configuring a global illumination calculation.

- First we will configure the light to be a photon emitter.
- Secondly, we have to say which surface will transmit, receive (or both) the photons.
- and finally tell mental ray to calculate the caustic in the scene.


Configure the light:

select the spot and modify -> shader: (should be a white spot with intensity of 2)
under the Photon tab click the caustic checkbox and set the following values:
Energy : RGB 0.7
Energy Intensity : 12000
Number of emitted photons Caustic : 2400
(more photons = longer the render time but accurate results)


Configure the objects:

select the cube and the ground (poeticely called cube and cube1 !)

Now modify there common property called visibility (using the selection button on the right panel)
and put a check in both checkbox under the caustic tab.
You can of course optimize performances by choosing which object transmits or receives or not (!)


Configure the render options:

here are the values and i'm too lazy to copy them so please have a look at the following image:

again note that this is just an introduction... i'll add the comments on optimizing and adjusting the values as soon as I understand how to !!


if you make a render you should have a result like this no?


Ok so that's it for now... it's late and i'm going to bed soon.
Just add a refraction index of 1.4 and an area spot and get a pitcture like this one.
Some basic things for improving quality are: - increase the number of photons, increase the number of raytracing depth or photon depth


You can also change the values for different results...
Just experience it!


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no © 2000 - tutorial by Olivier Amrein